Project Breakdown
We worked in a number of different roles with Wharton Interactive to help create visuals for their games and branding. Work included promotional materials like their homepage banner which can be seen above, trailers for games, as well as the creation and design of game content. Additionally, we conducted in-studio shoots with actors and instructors, in-classroom shoots, created motion graphics, and edited instructor-led course videos.
Infographics
Motion graphics were primarily used to visualize important concepts instructors were discussing, but they were also utilized as GIFs on web pages and within PowerPoint presentations.









Tarot cards
We designed and created these tarot cards to help players visualize in-game decisions and character choices.
Crossmorphic Sensor Renders
These visuals were created for the main product of an entrepreneurship game, the Crossmorphic Sensor. We received a 3D printing file of the device and retopologized the model to optimize it for texturing and animation.
Wharton Interactive Trailer
For this trailer, Wharton Interactive was very open to ideas but wanted it to appeal to an international audience. There were also very few available assets from the actual game since they were still early in development. I created high-resolution PDFs of the game pages and in-game videos to recreate the pages in 3D in After Effects and make them more dynamic and immersive for the trailer.
Interactive Intro
This video is a part of an interactive game intro that branches to different videos depending on decisions made by the player. We use text animation and b-roll to add emphasis and context, without overpowering the content from Professor Mollick.
Crossmorphic Sensor Demo
This is an in-game marketing video with the brilliant but eccentric main character, Darla, demonstrating the Crossmorphic Sensor.
Faculty to Faculty
This is a similar style to the interactive intro, but it is for faculty using the game for their class. In addition to animated text and b-roll, there is animation for documents and pages within the game to show the viewer where to look in the syllabus and make documentation more dynamic.

















